Hooks
static bool BeforeCvLuaPlayer_lChangeAnarchyNumTurns(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeAnarchyNumTurns(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeAnarchyNumTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeAnarchyNumTurns>(host, &BeforeCvLuaPlayer_lChangeAnarchyNumTurns);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeAnarchyNumTurns>(host, &AfterCvLuaPlayer_lChangeAnarchyNumTurns);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeAnarchyNumTurns>(host, &ReplaceCvLuaPlayer_lChangeAnarchyNumTurns);