Hooks
static bool BeforeCvLuaGame_lReviveActivePlayer(lua_State* L, int& result);static void AfterCvLuaGame_lReviveActivePlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lReviveActivePlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lReviveActivePlayer>(host, &BeforeCvLuaGame_lReviveActivePlayer);CivRegisterAfter<CivHooks::CvLuaGame_lReviveActivePlayer>(host, &AfterCvLuaGame_lReviveActivePlayer);CivRegisterReplace<CivHooks::CvLuaGame_lReviveActivePlayer>(host, &ReplaceCvLuaGame_lReviveActivePlayer);