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CvLuaGame::lReviveActivePlayer(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 758
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lReviveActivePlayer

Hooks

static bool BeforeCvLuaGame_lReviveActivePlayer(lua_State* L, int& result);static void AfterCvLuaGame_lReviveActivePlayer(lua_State* L, int& result);static int ReplaceCvLuaGame_lReviveActivePlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lReviveActivePlayer>(host, &BeforeCvLuaGame_lReviveActivePlayer);CivRegisterAfter<CivHooks::CvLuaGame_lReviveActivePlayer>(host, &AfterCvLuaGame_lReviveActivePlayer);CivRegisterReplace<CivHooks::CvLuaGame_lReviveActivePlayer>(host, &ReplaceCvLuaGame_lReviveActivePlayer);

Code

757//void ReviveActivePlayer();758int CvLuaGame::lReviveActivePlayer(lua_State* L)759{760	return BasicLuaMethod(L, &CvGame::ReviveActivePlayer);761}

Calls

Called by