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CvGame::ReviveActivePlayer()

Defined in
CvGame.cpp, line 4310
Class
CvGame
Hook name
CivHooks::CvGame_ReviveActivePlayer

Hooks

static bool BeforeCvGame_ReviveActivePlayer(CvGame* self);static void AfterCvGame_ReviveActivePlayer(CvGame* self);static void ReplaceCvGame_ReviveActivePlayer(void (*original)(CvGame*), CvGame* self);CivRegisterBefore<CivHooks::CvGame_ReviveActivePlayer>(host, &BeforeCvGame_ReviveActivePlayer);CivRegisterAfter<CivHooks::CvGame_ReviveActivePlayer>(host, &AfterCvGame_ReviveActivePlayer);CivRegisterReplace<CivHooks::CvGame_ReviveActivePlayer>(host, &ReplaceCvGame_ReviveActivePlayer);

Code

4309/// Return control to the user after an autoplay4310void CvGame::ReviveActivePlayer()4311{4312	if(!(GET_PLAYER(getActivePlayer()).isAlive()))4313	{4314		setAIAutoPlay(0, m_eAIAutoPlayReturnPlayer);43154316		// If no player specified, returning as an observer4317		if(m_eAIAutoPlayReturnPlayer == NO_PLAYER)4318		{4319			CvPreGame::setSlotClaim(getActivePlayer(), SLOTCLAIM_ASSIGNED);4320			CvPreGame::setSlotStatus(getActivePlayer(), SS_OBSERVER);4321		}43224323		// Want to return as a specific player4324		else4325		{4326			// Reset observer slot4327			CvPreGame::setSlotClaim(getActivePlayer(), SLOTCLAIM_UNASSIGNED);4328			CvPreGame::setSlotStatus(getActivePlayer(), SS_OBSERVER);43294330			// Move the active player to the desired slot4331			CvPreGame::setSlotStatus(m_eAIAutoPlayReturnPlayer, SS_TAKEN);4332			setActivePlayer(m_eAIAutoPlayReturnPlayer, false /*bForceHotSeat*/, true /*bAutoplaySwitch*/);4333		}4334	}4335}

Calls

Called by