Hooks
static bool BeforeCvLuaGame_lGetBestLandUnitCombat(lua_State* L, int& result);static void AfterCvLuaGame_lGetBestLandUnitCombat(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetBestLandUnitCombat(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetBestLandUnitCombat>(host, &BeforeCvLuaGame_lGetBestLandUnitCombat);CivRegisterAfter<CivHooks::CvLuaGame_lGetBestLandUnitCombat>(host, &AfterCvLuaGame_lGetBestLandUnitCombat);CivRegisterReplace<CivHooks::CvLuaGame_lGetBestLandUnitCombat>(host, &ReplaceCvLuaGame_lGetBestLandUnitCombat);