Hooks
static bool BeforeCvLuaGame_lGetBestLandUnit(lua_State* L, int& result);static void AfterCvLuaGame_lGetBestLandUnit(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetBestLandUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetBestLandUnit>(host, &BeforeCvLuaGame_lGetBestLandUnit);CivRegisterAfter<CivHooks::CvLuaGame_lGetBestLandUnit>(host, &AfterCvLuaGame_lGetBestLandUnit);CivRegisterReplace<CivHooks::CvLuaGame_lGetBestLandUnit>(host, &ReplaceCvLuaGame_lGetBestLandUnit);