Hooks
static bool BeforeCvLuaGame_lGetAdjustedLandPercent(lua_State* L, int& result);static void AfterCvLuaGame_lGetAdjustedLandPercent(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetAdjustedLandPercent(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetAdjustedLandPercent>(host, &BeforeCvLuaGame_lGetAdjustedLandPercent);CivRegisterAfter<CivHooks::CvLuaGame_lGetAdjustedLandPercent>(host, &AfterCvLuaGame_lGetAdjustedLandPercent);CivRegisterReplace<CivHooks::CvLuaGame_lGetAdjustedLandPercent>(host, &ReplaceCvLuaGame_lGetAdjustedLandPercent);