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CvLuaGame::lGetAdjustedLandPercent(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 609
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetAdjustedLandPercent

Hooks

static bool BeforeCvLuaGame_lGetAdjustedLandPercent(lua_State* L, int& result);static void AfterCvLuaGame_lGetAdjustedLandPercent(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetAdjustedLandPercent(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetAdjustedLandPercent>(host, &BeforeCvLuaGame_lGetAdjustedLandPercent);CivRegisterAfter<CivHooks::CvLuaGame_lGetAdjustedLandPercent>(host, &AfterCvLuaGame_lGetAdjustedLandPercent);CivRegisterReplace<CivHooks::CvLuaGame_lGetAdjustedLandPercent>(host, &ReplaceCvLuaGame_lGetAdjustedLandPercent);

Code

608// int getAdjustedLandPercent(VictoryTypes eVictory);609int CvLuaGame::lGetAdjustedLandPercent(lua_State* L)610{611	return BasicLuaMethod(L, &CvGame::getAdjustedLandPercent);612}

Calls

Called by