Hooks
static bool BeforeCvLuaGame_lGetActiveCivilizationType(lua_State* L, int& result);static void AfterCvLuaGame_lGetActiveCivilizationType(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetActiveCivilizationType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetActiveCivilizationType>(host, &BeforeCvLuaGame_lGetActiveCivilizationType);CivRegisterAfter<CivHooks::CvLuaGame_lGetActiveCivilizationType>(host, &AfterCvLuaGame_lGetActiveCivilizationType);CivRegisterReplace<CivHooks::CvLuaGame_lGetActiveCivilizationType>(host, &ReplaceCvLuaGame_lGetActiveCivilizationType);