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CvLuaGame::lGetActiveCivilizationType(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 734
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetActiveCivilizationType

Hooks

static bool BeforeCvLuaGame_lGetActiveCivilizationType(lua_State* L, int& result);static void AfterCvLuaGame_lGetActiveCivilizationType(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetActiveCivilizationType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetActiveCivilizationType>(host, &BeforeCvLuaGame_lGetActiveCivilizationType);CivRegisterAfter<CivHooks::CvLuaGame_lGetActiveCivilizationType>(host, &AfterCvLuaGame_lGetActiveCivilizationType);CivRegisterReplace<CivHooks::CvLuaGame_lGetActiveCivilizationType>(host, &ReplaceCvLuaGame_lGetActiveCivilizationType);

Code

733//CivilizationTypes getActiveCivilizationType();734int CvLuaGame::lGetActiveCivilizationType(lua_State* L)735{736	return BasicLuaMethod(L, &CvGame::getActiveCivilizationType);737}

Calls

Called by