Hooks
static bool BeforeCvLuaGame_lCountNumHumanGameTurnActive(lua_State* L, int& result);static void AfterCvLuaGame_lCountNumHumanGameTurnActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountNumHumanGameTurnActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountNumHumanGameTurnActive>(host, &BeforeCvLuaGame_lCountNumHumanGameTurnActive);CivRegisterAfter<CivHooks::CvLuaGame_lCountNumHumanGameTurnActive>(host, &AfterCvLuaGame_lCountNumHumanGameTurnActive);CivRegisterReplace<CivHooks::CvLuaGame_lCountNumHumanGameTurnActive>(host, &ReplaceCvLuaGame_lCountNumHumanGameTurnActive);