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CvLuaGame::lCountNumHumanGameTurnActive(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1021
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lCountNumHumanGameTurnActive

Hooks

static bool BeforeCvLuaGame_lCountNumHumanGameTurnActive(lua_State* L, int& result);static void AfterCvLuaGame_lCountNumHumanGameTurnActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lCountNumHumanGameTurnActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lCountNumHumanGameTurnActive>(host, &BeforeCvLuaGame_lCountNumHumanGameTurnActive);CivRegisterAfter<CivHooks::CvLuaGame_lCountNumHumanGameTurnActive>(host, &AfterCvLuaGame_lCountNumHumanGameTurnActive);CivRegisterReplace<CivHooks::CvLuaGame_lCountNumHumanGameTurnActive>(host, &ReplaceCvLuaGame_lCountNumHumanGameTurnActive);

Code

1020//int countNumHumanGameTurnActive();1021int CvLuaGame::lCountNumHumanGameTurnActive(lua_State* L)1022{1023	return BasicLuaMethod(L, &CvGame::countNumHumanGameTurnActive);1024}

Calls

Called by