CvUnit::TurnProcessed() const
- Defined in
- CvUnit.cpp, line 5406
- Class
- CvUnit
- Hook name
CivHooks::CvUnit_TurnProcessed
Hooks
static bool BeforeCvUnit_TurnProcessed(const CvUnit* self, bool& result);static void AfterCvUnit_TurnProcessed(const CvUnit* self, bool& result);static bool ReplaceCvUnit_TurnProcessed(bool (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_TurnProcessed>(host, &BeforeCvUnit_TurnProcessed);CivRegisterAfter<CivHooks::CvUnit_TurnProcessed>(host, &AfterCvUnit_TurnProcessed);CivRegisterReplace<CivHooks::CvUnit_TurnProcessed>(host, &ReplaceCvUnit_TurnProcessed);
Code
5406bool CvUnit::TurnProcessed() const5407{5408 VALIDATE_OBJECT5409 return m_bAITurnProcessed;5410}
Calls
FAutoVariable::operator const bool &
Called by
- CvHomelandAI::ExecuteExplorerMoves()
- CvHomelandAI::FindAutomatedUnits()
- CvHomelandAI::RecruitUnits()
- CvMilitaryAI::LogAvailableForces()
- CvPlayer::hasUnitsThatNeedAIUpdate() const
- CvTacticalAI::ClearEnemiesNearArmy(CvArmyAI *)
- CvTacticalAI::CommandeerUnits()
- CvTacticalAI::ExecuteAttack(CvTacticalTarget *, CvPlot *, bool, bool)
- CvTacticalAI::ExecuteFleetMoveToTarget(CvArmyAI *, CvPlot *)
- CvTacticalAI::PlotEnemyTerritoryOperationMoves(CvAIEnemyTerritoryOperation *)
- CvTacticalAI::PlotFreeformNavalOperationMoves(CvAINavalOperation *)
- CvTacticalAI::PlotNavalEscortOperationMoves(CvAINavalEscortedOperation *)
- CvTacticalAI::PlotSingleHexOperationMoves(CvAIEscortedOperation *)
- CvUnit::SetTurnProcessed(bool)