CvTacticalAI::ExecuteFleetMoveToTarget(CvArmyAI *, CvPlot *)
- Defined in
- CvTacticalAI.cpp, line 5832
- Class
- CvTacticalAI
- Hook name
CivHooks::CvTacticalAI_ExecuteFleetMoveToTarget
Hooks
static bool BeforeCvTacticalAI_ExecuteFleetMoveToTarget(CvTacticalAI* self, CvArmyAI* pArmy, CvPlot* pTarget);static void AfterCvTacticalAI_ExecuteFleetMoveToTarget(CvTacticalAI* self, CvArmyAI* pArmy, CvPlot* pTarget);static void ReplaceCvTacticalAI_ExecuteFleetMoveToTarget(void (*original)(CvTacticalAI*, CvArmyAI*, CvPlot*), CvTacticalAI* self, CvArmyAI* pArmy, CvPlot* pTarget);CivRegisterBefore<CivHooks::CvTacticalAI_ExecuteFleetMoveToTarget>(host, &BeforeCvTacticalAI_ExecuteFleetMoveToTarget);CivRegisterAfter<CivHooks::CvTacticalAI_ExecuteFleetMoveToTarget>(host, &AfterCvTacticalAI_ExecuteFleetMoveToTarget);CivRegisterReplace<CivHooks::CvTacticalAI_ExecuteFleetMoveToTarget>(host, &ReplaceCvTacticalAI_ExecuteFleetMoveToTarget);
Code
5831/// Move a squadron of naval units to a target5832void CvTacticalAI::ExecuteFleetMoveToTarget(CvArmyAI* pArmy, CvPlot* pTarget)5833{5834 // Request moves for all units5835 for(int iI = 0; iI < pArmy->GetNumFormationEntries(); iI++)5836 {5837 CvArmyFormationSlot* pSlot = pArmy->GetFormationSlot(iI);5838 if(pSlot->GetUnitID() != NO_UNIT)5839 {5840 UnitHandle pUnit = m_pPlayer->getUnit(pSlot->GetUnitID());5841 if(pUnit && !pUnit->TurnProcessed())5842 {5843 pSlot->SetStartedOnOperation(true);58445845 CvMultiUnitFormationInfo* pkMultiUnitFormation = GC.getMultiUnitFormationInfo(pArmy->GetFormationIndex());5846 if(pkMultiUnitFormation)5847 {5848 const CvFormationSlotEntry& thisSlotEntry = pkMultiUnitFormation->getFormationSlotEntry(iI);5849 MoveWithFormation(pUnit, thisSlotEntry.m_ePositionType);5850 }5851 }5852 }5853 }5854 ExecuteNavalFormationMoves(pArmy, pTarget);5855}
Calls
- CvArmyAI::GetFormationIndex() const
- CvArmyAI::GetFormationSlot(int)
- CvArmyAI::GetNumFormationEntries() const
- CvArmyFormationSlot::GetUnitID()
- CvArmyFormationSlot::SetStartedOnOperation(bool)
- CvGlobals::getMultiUnitFormationInfo(int)
- CvMultiUnitFormationInfo::getFormationSlotEntry(int) const
- CvPlayer::getUnit(int)
- CvTacticalAI::ExecuteNavalFormationMoves(CvArmyAI *, CvPlot *)
- CvTacticalAI::MoveWithFormation(UnitHandle, MultiunitPositionTypes)
- CvUnit::TurnProcessed() const
FObjectHandle::FObjectHandleFObjectHandle::FObjectHandleFObjectHandle::operator boolFObjectHandle::operator->