Bazaar developer reference

CvTacticalAI::PlotEscortNavalOperationMoves(CvArmyAI *)

Defined in
CvTacticalAI.cpp, line 5800
Class
CvTacticalAI
Hook name
CivHooks::CvTacticalAI_PlotEscortNavalOperationMoves

Hooks

static bool BeforeCvTacticalAI_PlotEscortNavalOperationMoves(CvTacticalAI* self, CvArmyAI* pArmy, bool& result);static void AfterCvTacticalAI_PlotEscortNavalOperationMoves(CvTacticalAI* self, CvArmyAI* pArmy, bool& result);static bool ReplaceCvTacticalAI_PlotEscortNavalOperationMoves(bool (*original)(CvTacticalAI*, CvArmyAI*), CvTacticalAI* self, CvArmyAI* pArmy);CivRegisterBefore<CivHooks::CvTacticalAI_PlotEscortNavalOperationMoves>(host, &BeforeCvTacticalAI_PlotEscortNavalOperationMoves);CivRegisterAfter<CivHooks::CvTacticalAI_PlotEscortNavalOperationMoves>(host, &AfterCvTacticalAI_PlotEscortNavalOperationMoves);CivRegisterReplace<CivHooks::CvTacticalAI_PlotEscortNavalOperationMoves>(host, &ReplaceCvTacticalAI_PlotEscortNavalOperationMoves);

Code

5799/// Help protect a nearby naval operation (returns true if found one to support)5800bool CvTacticalAI::PlotEscortNavalOperationMoves(CvArmyAI* pArmy)5801{5802	CvPlot* pTarget = NULL;5803	int iOperationID;5804	int iArmyID;5805	CvArmyAI* pArmyToEscort;58065807	// Only one colonization operation at a time, so don't have to search for more than one5808	if(m_pPlayer->haveAIOperationOfType(AI_OPERATION_COLONIZE, &iOperationID))5809	{5810		CvAIOperation* pOperation = m_pPlayer->getAIOperation(iOperationID);5811		iArmyID = pOperation->GetFirstArmyID();5812		if(iArmyID != -1)5813		{5814			pArmyToEscort = m_pPlayer->getArmyAI(iArmyID);5815			if(pArmyToEscort)5816			{5817				pTarget = pArmyToEscort->GetCenterOfMass(DOMAIN_SEA);5818			}5819		}5820	}58215822	if(pTarget)5823	{5824		ExecuteFleetMoveToTarget(pArmy, pTarget);5825		return true;5826	}58275828	return false;5829}

Calls