CvTeam::isAlive() const
- Defined in
- CvTeam.h, line 137
- Class
- CvTeam
- Not a hook point
- written in a header
Code
137 bool isAlive() const138 {139 return m_iAliveCount > 0;140 }
Called by
58 functions in 12 files
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvDeal::IsPossibleToTradeItem(PlayerTypes, PlayerTypes, TradeableItems, int, int, int, bool, bool, bool)
- CvDllTeam::IsAlive() const
- CvGame::CheckGenerateArchaeology()
- CvGame::CheckPlayerTurnDeactivate()
- CvGame::DoTestConquestVictory()
- CvGame::DoUpdateCachedWorldReligionTechProgress()
- CvGame::countCivTeamsAlive() const
- CvGame::doTurn()
- CvGame::getAdjustedPopulationPercent(VictoryTypes) const
- CvGame::getCurrentEra() const
- CvGame::initFreeState(CvGameInitialItemsOverrides &)
- CvGame::testVictory()
- CvGame::testVictory(VictoryTypes, TeamTypes, bool *) const
- CvGame::updateWar()
- CvGameQueries::GetTeamClosenessScore(int **, int *)
- CvGrandStrategyAI::DoGuessOtherPlayersActiveGrandStrategy()
- CvMinorCivAI::DoTestEndSkirmishes(PlayerTypes)
- CvMinorCivAI::DoTestEndWarsVSMinors(PlayerTypes, PlayerTypes)
- CvMinorCivAI::SetAlly(PlayerTypes)
- CvPlayer::IsAtWar() const
- CvPlayer::IsAtWarAnyMajor() const
- CvPlayer::IsAtWarAnyMinor() const
- CvPlayer::calculateResearchModifier(TechTypes)
- CvPlayer::setAlive(bool, bool)
- CvPlot::SetRoutePillaged(bool, bool)
- CvPlot::SetTradeRoute(PlayerTypes, bool)
- CvPlot::isVisibleToCivTeam() const
- CvPlot::isVisibleToEnemyTeam(TeamTypes) const
- CvPlot::setImprovementType(ImprovementTypes, PlayerTypes)
- CvPlot::setOwner(PlayerTypes, int, bool, bool)
- CvPlot::setRouteType(RouteTypes)
- CvTeam::DoBarbarianTech()
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoMinorCivTech()
- CvTeam::DoTestSmallAwards()
- CvTeam::GetProjectedVotesFromCivs() const
- CvTeam::GetProjectedVotesFromLiberatedMinors() const
- CvTeam::GetProjectedVotesFromMinorAllies() const
- CvTeam::GetTeamVotingForInDiplo() const
- CvTeam::GetTotalNumResearchAgreements() const
- CvTeam::GetTotalProjectedVotes() const
- CvTeam::addTeam(TeamTypes)
- CvTeam::canDeclareWar(TeamTypes, PlayerTypes) const
- CvTeam::cancelDefensivePacts()
- CvTeam::getAtWarCount(bool) const
- CvTeam::getDefensivePactCount(TeamTypes) const
- CvTeam::getDefensivePower() const
- CvTeam::getEnemyPower() const
- CvTeam::getHasMetCivCount(bool) const
- CvTeam::hasMetHuman() const
- CvTeam::isAtWarWithHumans() const
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvTeam::updateTechShare(TechTypes)
- CvUnit::canNukeAt(const CvPlot *, int, int) const
- CvUnit::isNukeVictim(const CvPlot *, TeamTypes) const
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvLuaTeam::lIsAlive(lua_State *)