Code
2991/// Find all targets that we can bombard easily2992void CvTacticalAI::PlotSafeBombardMoves()2993{2994 CvTacticalTarget* pTarget;29952996 pTarget = GetFirstZoneTarget(AI_TACTICAL_TARGET_HIGH_PRIORITY_UNIT);2997 while(pTarget != NULL && pTarget->IsTargetStillAlive(m_pPlayer->GetID()))2998 {2999 m_pMap->ClearDynamicFlags();3000 CvPlot* pTargetPlot = GC.getMap().plot(pTarget->GetTargetX(), pTarget->GetTargetY());3001 m_pMap->SetTargetBombardCells(pTargetPlot, m_pMap->GetBestFriendlyRange(), m_pMap->CanIgnoreLOS());30023003 ExecuteSafeBombards(*pTarget);3004 pTarget = GetNextZoneTarget();3005 }30063007 pTarget = GetFirstZoneTarget(AI_TACTICAL_TARGET_MEDIUM_PRIORITY_UNIT);3008 while(pTarget != NULL && pTarget->IsTargetStillAlive(m_pPlayer->GetID()))3009 {3010 m_pMap->ClearDynamicFlags();3011 CvPlot* pTargetPlot = GC.getMap().plot(pTarget->GetTargetX(), pTarget->GetTargetY());3012 m_pMap->SetTargetBombardCells(pTargetPlot, m_pMap->GetBestFriendlyRange(), m_pMap->CanIgnoreLOS());30133014 ExecuteSafeBombards(*pTarget);3015 pTarget = GetNextZoneTarget();3016 }30173018 pTarget = GetFirstZoneTarget(AI_TACTICAL_TARGET_LOW_PRIORITY_UNIT);3019 while(pTarget != NULL && pTarget->IsTargetStillAlive(m_pPlayer->GetID()))3020 {3021 m_pMap->ClearDynamicFlags();3022 CvPlot* pTargetPlot = GC.getMap().plot(pTarget->GetTargetX(), pTarget->GetTargetY());3023 m_pMap->SetTargetBombardCells(pTargetPlot, m_pMap->GetBestFriendlyRange(), m_pMap->CanIgnoreLOS());30243025 ExecuteSafeBombards(*pTarget);3026 pTarget = GetNextZoneTarget();3027 }30283029 pTarget = GetFirstZoneTarget(AI_TACTICAL_TARGET_EMBARKED_MILITARY_UNIT);3030 while(pTarget != NULL && pTarget->IsTargetStillAlive(m_pPlayer->GetID()))3031 {3032 m_pMap->ClearDynamicFlags();3033 CvPlot* pTargetPlot = GC.getMap().plot(pTarget->GetTargetX(), pTarget->GetTargetY());3034 m_pMap->SetTargetBombardCells(pTargetPlot, m_pMap->GetBestFriendlyRange(), m_pMap->CanIgnoreLOS());30353036 ExecuteSafeBombards(*pTarget);3037 pTarget = GetNextZoneTarget();3038 }3039}