CvTacticalTarget::GetTargetX()
- Defined in
- CvTacticalAI.h, line 314
- Class
- CvTacticalTarget
- Not a hook point
- written in a header
Code
314 inline int GetTargetX()315 {316 return m_iTargetX;317 }
Called by
42 functions in 1 files
- CvTacticalAI::ClearEnemiesNearArmy(CvArmyAI *)
- CvTacticalAI::EliminateNearbyBlockadePoints()
- CvTacticalAI::ExecuteCloseOnTarget(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvTacticalAI::ExecuteFlankAttack(CvTacticalTarget &)
- CvTacticalAI::ExecuteFormationMoves(CvArmyAI *, CvPlot *)
- CvTacticalAI::ExecuteGatherMoves(CvArmyAI *)
- CvTacticalAI::ExecuteHedgehogDefense(CvTacticalTarget &, CvTacticalDominanceZone *)
- CvTacticalAI::ExecuteNavalFormationMoves(CvArmyAI *, CvPlot *)
- CvTacticalAI::ExecuteOneProtectedBombard(CvTacticalTarget &)
- CvTacticalAI::ExecutePriorityAttacksOnUnitTarget(CvTacticalTarget &)
- CvTacticalAI::ExecuteSafeBombards(CvTacticalTarget &)
- CvTacticalAI::ExtractTargetsForZone(CvTacticalDominanceZone *)
- CvTacticalAI::FindBestBarbarianSeaMove(UnitHandle)
- CvTacticalAI::FindNearbyTarget(UnitHandle, int, AITacticalTargetType, CvUnit *)
- CvTacticalAI::FindPassiveBarbarianLandMove(UnitHandle)
- CvTacticalAI::IdentifyPriorityBarbarianTargets()
- CvTacticalAI::IdentifyPriorityTargets()
- CvTacticalAI::LaunchAttack(void *, CvTacticalTarget *, bool, bool, bool)
- CvTacticalAI::NearXQueuedAttacks(const CvPlot *, const int)
- CvTacticalAI::PlotAlreadyTargeted(CvPlot *)
- CvTacticalAI::PlotAncientRuinMoves(int)
- CvTacticalAI::PlotAttritFromRangeMoves()
- CvTacticalAI::PlotBarbarianCampMoves()
- CvTacticalAI::PlotBarbarianPlunderTradeUnitMove(DomainTypes)
- CvTacticalAI::PlotBastionMoves(int)
- CvTacticalAI::PlotBlockadeImprovementMoves()
- CvTacticalAI::PlotCampDefenseMoves()
- CvTacticalAI::PlotCaptureCityMoves()
- CvTacticalAI::PlotCivilianAttackMoves(AITacticalTargetType)
- CvTacticalAI::PlotDamageCityMoves()
- CvTacticalAI::PlotDestroyUnitMoves(AITacticalTargetType, bool, bool)
- CvTacticalAI::PlotExploitFlanksMoves()
- CvTacticalAI::PlotGarrisonMoves(int, bool)
- CvTacticalAI::PlotGuardImprovementMoves(int)
- CvTacticalAI::PlotPillageMoves(AITacticalTargetType, bool)
- CvTacticalAI::PlotPlunderTradePlotMoves(DomainTypes)
- CvTacticalAI::PlotPlunderTradeUnitMoves(DomainTypes)
- CvTacticalAI::PlotSafeBombardMoves()
- CvTacticalAI::PlotShoreBombardmentMoves()
- CvTacticalAI::PlotSitAndBombardMoves()
- CvTacticalAI::PlotSurgicalCityStrikeMoves()
- CvTacticalAI::QueueAttack(void *, CvTacticalTarget *, bool, bool)