CvCombatInfo::setVisualizeCombat(bool)
- Defined in
- CvStructs.cpp, line 474
- Class
- CvCombatInfo
- Hook name
CivHooks::CvCombatInfo_setVisualizeCombat
Hooks
static bool BeforeCvCombatInfo_setVisualizeCombat(CvCombatInfo* self, bool bVisualize);static void AfterCvCombatInfo_setVisualizeCombat(CvCombatInfo* self, bool bVisualize);static void ReplaceCvCombatInfo_setVisualizeCombat(void (*original)(CvCombatInfo*, bool), CvCombatInfo* self, bool bVisualize);CivRegisterBefore<CivHooks::CvCombatInfo_setVisualizeCombat>(host, &BeforeCvCombatInfo_setVisualizeCombat);CivRegisterAfter<CivHooks::CvCombatInfo_setVisualizeCombat>(host, &AfterCvCombatInfo_setVisualizeCombat);CivRegisterReplace<CivHooks::CvCombatInfo_setVisualizeCombat>(host, &ReplaceCvCombatInfo_setVisualizeCombat);
Code
474void CvCombatInfo::setVisualizeCombat(bool bVisualize)475{476 m_bVisualize = bVisualize;477}
Called by
- CvCity::rangeStrike(int, int)
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAir(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAirSweep(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackCity(CvUnit &, CvPlot &, CvUnitCombat::ATTACK_OPTION)
- CvUnitCombat::AttackNuclear(CvUnit &, int, int, ATTACK_OPTION)
- CvUnitCombat::AttackRanged(CvUnit &, int, int, CvUnitCombat::ATTACK_OPTION)