CvCombatInfo
- Declared in
- CvStructs.h, line 279
Functions
- CvCombatInfo() not a hook point
- getAttackerAdvancedVisualization() const
- getAttackerAdvances() const
- getAttackIsAirSweep() const
- getAttackIsBombingMission() const
- getAttackIsNuclear() const
- getAttackIsRanged() const
- getAttackNuclearLevel() const
- getCity(BattleUnitTypes) const
- getCombatMember(BattleUnitTypes) const
- getDamageInflicted(BattleUnitTypes) const
- getDamageMemberCount() const
- getDamageMembers()
- getDamageMembers() const
- getDefenderCaptured() const
- getDefenderRetaliates() const
- getExperience(BattleUnitTypes) const
- getFearDamageInflicted(BattleUnitTypes) const
- getFinalDamage(BattleUnitTypes) const
- getInBorders(BattleUnitTypes) const
- getMaxDamageMemberCount() const
- getMaxExperienceAllowed(BattleUnitTypes) const
- getPlot() const
- getUnit(BattleUnitTypes) const
- getUpdateGlobal(BattleUnitTypes) const
- getVisualizeCombat() const
- operator=(const CvCombatInfo &)
- setAttackerAdvancedVisualization(bool)
- setAttackerAdvances(bool)
- setAttackIsAirSweep(bool)
- setAttackIsBombingMission(bool)
- setAttackIsRanged(bool)
- setAttackNuclearLevel(int)
- setCity(BattleUnitTypes, CvCity *)
- setDamageInflicted(BattleUnitTypes, int)
- setDamageMemberCount(int)
- setDefenderCaptured(bool)
- setDefenderRetaliates(bool)
- setExperience(BattleUnitTypes, int)
- setFearDamageInflicted(BattleUnitTypes, int)
- setFinalDamage(BattleUnitTypes, int)
- setInBorders(BattleUnitTypes, bool)
- setMaxExperienceAllowed(BattleUnitTypes, int)
- setPlot(CvPlot *)
- setUnit(BattleUnitTypes, CvUnit *)
- setUpdateGlobal(BattleUnitTypes, bool)
- setVisualizeCombat(bool)