Hooks
static bool BeforeCvMinorCivAI_ChangeUnitSpawnCounter(CvMinorCivAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvMinorCivAI_ChangeUnitSpawnCounter(CvMinorCivAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvMinorCivAI_ChangeUnitSpawnCounter(void (*original)(CvMinorCivAI*, PlayerTypes, int), CvMinorCivAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvMinorCivAI_ChangeUnitSpawnCounter>(host, &BeforeCvMinorCivAI_ChangeUnitSpawnCounter);CivRegisterAfter<CivHooks::CvMinorCivAI_ChangeUnitSpawnCounter>(host, &AfterCvMinorCivAI_ChangeUnitSpawnCounter);CivRegisterReplace<CivHooks::CvMinorCivAI_ChangeUnitSpawnCounter>(host, &ReplaceCvMinorCivAI_ChangeUnitSpawnCounter);