Hooks
static bool BeforeCvMinorCivAI_SetUnitSpawnCounter(CvMinorCivAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvMinorCivAI_SetUnitSpawnCounter(CvMinorCivAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvMinorCivAI_SetUnitSpawnCounter(void (*original)(CvMinorCivAI*, PlayerTypes, int), CvMinorCivAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvMinorCivAI_SetUnitSpawnCounter>(host, &BeforeCvMinorCivAI_SetUnitSpawnCounter);CivRegisterAfter<CivHooks::CvMinorCivAI_SetUnitSpawnCounter>(host, &AfterCvMinorCivAI_SetUnitSpawnCounter);CivRegisterReplace<CivHooks::CvMinorCivAI_SetUnitSpawnCounter>(host, &ReplaceCvMinorCivAI_SetUnitSpawnCounter);