Hooks
static bool BeforeCvMinorCivAI_GetUnitSpawnCounter(CvMinorCivAI* self, PlayerTypes ePlayer, int& result);static void AfterCvMinorCivAI_GetUnitSpawnCounter(CvMinorCivAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvMinorCivAI_GetUnitSpawnCounter(int (*original)(CvMinorCivAI*, PlayerTypes), CvMinorCivAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvMinorCivAI_GetUnitSpawnCounter>(host, &BeforeCvMinorCivAI_GetUnitSpawnCounter);CivRegisterAfter<CivHooks::CvMinorCivAI_GetUnitSpawnCounter>(host, &AfterCvMinorCivAI_GetUnitSpawnCounter);CivRegisterReplace<CivHooks::CvMinorCivAI_GetUnitSpawnCounter>(host, &ReplaceCvMinorCivAI_GetUnitSpawnCounter);