CvMap::numPlots() const
- Defined in
- CvMap.h, line 151
- Class
- CvMap
- Not a hook point
- written in a header
Code
151 inline int numPlots() const152 {153 return m_iGridSize;154 }
Called by
95 functions in 27 files
- CvAIOperationDestroyBarbarianCamp::FindBestTarget()
- CvAIOperationNavalBombardment::FindBestTarget()
- CvAIOperationNavalSuperiority::FindBestTarget()
- CvArea::calculateTotalBestNatureYield() const
- CvArea::countCoastalLand() const
- CvBarbarians::BeginTurn()
- CvBarbarians::DoCamps()
- CvBarbarians::DoUnits()
- CvBarbarians::Read(FDataStream &, uint)
- CvBarbarians::Write(FDataStream &)
- CvCity::PreKill(bool)
- CvCitySpecializationAI::FindBestSites()
- CvDangerPlots::Init(PlayerTypes, bool)
- CvDangerPlots::UpdateDanger(bool, bool)
- CvDiplomacyAI::SetPlayerNoSettleRequestAccepted(PlayerTypes, bool)
- CvDllMap::GetPlot(int, int) const
- CvDllMap::GetPlotByIndex(int) const
- CvDllMap::NumPlots() const
- CvEconomicAI::DoAntiquitySites()
- CvEconomicAI::DoReconState()
- CvEconomicAI::UpdatePlots()
- EconomicAIHelpers::IsTestStrategy_EarlyExpansion(CvPlayer *)
- EconomicAIHelpers::IsTestStrategy_IslandStart(EconomicAIStrategyTypes, CvPlayer *)
- CvGame::DoCacheMapScoreMod()
- CvGame::GetNumArchaeologySites() const
- CvGame::GetNumHiddenArchaeologySites() const
- CvGame::InitMap(CvGameInitialItemsOverrides &)
- CvGame::SpawnArchaeologySitesHistorically()
- CvGame::circumnavigationAvailable() const
- CvGame::initScoreCalculation()
- CvGrandStrategyAI::GetConquestPriority()
- CvHomelandAI::FindHomelandTargets()
- CvMap::DefaultContinentStamper()
- CvMap::DoPlaceNaturalWonders()
- CvMap::InitPlots()
- CvMap::Read(FDataStream &)
- CvMap::Validate()
- CvMap::Write(FDataStream &) const
- CvMap::calculateAreas()
- CvMap::calculateLandmasses()
- CvMap::doTurn()
- CvMap::erasePlots()
- CvMap::recalculateAreas()
- CvMap::recalculateLandmasses()
- CvMap::reset(CvMapInitData *)
- CvMap::setAllPlotTypes(PlotTypes)
- CvMap::setRevealedPlots(TeamTypes, bool, bool)
- CvMap::setupGraphical()
- CvMap::updateAdjacency()
- CvMap::updateCenterUnit()
- CvMap::updateFog()
- CvMap::updateLayout(bool)
- CvMap::updateSight(bool)
- CvMap::updateVisibility()
- CvMap::updateWorkingCity(CvPlot *, int)
- CvMap::updateYield()
- CvMap::verifyUnitValidPlot()
- CvMap::plotByIndex(int) const
- CvMilitaryAI::ScanForBarbarians()
- CvMinorCivAI::DoIntrusion()
- CvMinorCivAI::Reset()
- CvMinorCivAI::SetAlly(PlayerTypes)
- CvPlayer::DoUpdateProximityToPlayer(PlayerTypes)
- CvPlayer::GetBestSettlePlot(CvUnit *, bool, int) const
- CvPlayer::GetGreatAdmiralSpawnPlot(CvUnit *)
- CvPlayer::GetHappinessFromNaturalWonders() const
- CvPlayer::GetNumPlots() const
- CvPlayer::Read(FDataStream &)
- CvPlayer::UpdatePlots()
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::doUpdateBarbarianCampVisibility()
- CvPlayer::doWarnings()
- CvPlayer::getAdvancedStartVisibilityCost(bool, CvPlot *)
- CvPlayer::processPolicies(PolicyTypes, int)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlayer::updateYield()
- CvPlayerAI::AI_updateFoundValues(bool)
- CvReligionAI::ScoreBelief(CvBeliefEntry *)
- CvReplayInfo::createInfo()
- CvStartPositioner::ComputeFoundValues()
- CvStartPositioner::ComputeTileFertilityValues()
- CvTacticalAI::FindTacticalTargets()
- CvTacticalAI::IdentifyPriorityBarbarianTargets()
- CvTacticalAnalysisMap::ClearDynamicFlags()
- CvTacticalAnalysisMap::MarkCellsNearEnemy()
- CvTacticalAnalysisMap::RefreshDataForNextPlayer(CvPlayer *)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::addTeam(TeamTypes)
- CvTeam::countEnemyDangerByArea(CvArea *) const
- CvTeam::processTech(TechTypes, int)
- CvTeam::setForceRevealedResource(ResourceTypes, bool)
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvUnit::jumpToNearestValidPlot()
- CvWorldBuilderMapLoader::InitMap()
- CvLuaMap::lGetNumPlots(lua_State *)