CvMap::plotByIndex(int) const
- Defined in
- CvMap.h, line 212
- Class
- CvMap
- Not a hook point
- written in a header
Code
211 /// Plot accessors212 __forceinline CvPlot* plotByIndex(int iIndex) const213 {214 return (((iIndex >= 0) && (iIndex < (numPlots()))) ? &(m_pMapPlots[iIndex]) : NULL);215 }
Calls
Called by
42 functions in 20 files
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvBarbarians::BeginTurn()
- CvBarbarians::DoCamps()
- CvBuilderTaskingAI::EvaluateBuilder(CvUnit *, BuilderDirective *, UINT, bool, bool, bool)
- CvCity::GetNextBuyablePlot()
- CvCityConnections::BroadcastPlotRouteStateChanges()
- CvCityConnections::GetCityFromIndex(int)
- CvCityConnections::GetIndexFromCity(CvCity *)
- CvCityStrategyAI::GetYieldAverage(YieldTypes)
- CvDllMap::GetPlotByIndex(int) const
- CvEconomicAI::AssignExplorersToHuts()
- CvEconomicAI::AssignHutsToExplorers()
- CvEconomicAI::DisbandExtraWorkers()
- CvEconomicAI::GetImprovedToImprovablePlotsRatio()
- CvEconomicAI::GetUnitTargetGoodyPlot(CvUnit *, CvPlot **)
- CvEconomicAI::LogCityMonitor()
- CvEconomicAI::LogMonitor()
- EconomicAIHelpers::IsTestStrategy_NeedImprovement(CvPlayer *, YieldTypes)
- CvGame::updateSelectionList()
- CvHomelandAI::ExecuteExplorerMoves()
- CvHomelandAI::ExecuteTradeUnitMoves()
- CvHomelandAI::IsAnyValidExploreMoves(const CvUnit *) const
- CvMap::DoPlaceNaturalWonders()
- CvMinorCivAI::CanMajorGiftTileImprovement(PlayerTypes)
- CvMinorCivAI::GetBestNearbyCampToKill()
- CvPlayer::GatherPerTurnReplayStats(int)
- CvPlayer::GetAnyUnitHasOrderToGoody()
- CvPlayer::GetClosestGoodyPlot(bool)
- CvPlayer::GetNumNaturalWondersInOwnedPlots()
- CvPlayer::getResourceInOwnedPlots(ResourceTypes)
- CvPlayerAI::FindBestArtistTargetPlot(CvUnit *, int &)
- CvTacticalAnalysisMap::AddToDominanceZones(int, CvTacticalAnalysisCell *)
- CvUnitMission::LastMissionPlot(UnitHandle)
- CvUnitMission::StartMission(UnitHandle)
- CvWorldBuilderMapLoader::InitMap()
- CvWorldBuilderMapLoader::Save(const wchar_t *, const char *)
- CvWorldBuilderMapLoader::ValidateTerrain()
- CvLuaCity::lGetBuyablePlotList(lua_State *)
- CvLuaMap::lGetPlotByIndex(lua_State *)
- CvLuaPlayer::lGetPlayerVisiblePlot(lua_State *)
- CvLuaPlayer::lGetUnimprovedAvailableLuxuryResource(lua_State *)
- CvLuaPlayer::lIsAnyPlotImproved(lua_State *)