Code
1787void CvGame::DoCacheMapScoreMod()1788{1789 // Seed with a default value in case someone's removed the Standard worldsize (shame on you!)1790 int iBaseNumTiles = 4160;17911792 // Calculate "base" num tiles for the average map1793 WorldSizeTypes eStandardWorld = (WorldSizeTypes) GC.getInfoTypeForString("WORLDSIZE_STANDARD", true);1794 if(eStandardWorld == NO_WORLDSIZE)1795 {1796 Database::SingleResult kResult;1797 CvWorldInfo kWorldInfo;1798 const bool bResult = DB.SelectAt(kResult, "Worlds", eStandardWorld);1799 DEBUG_VARIABLE(bResult);1800 CvAssertMsg(bResult, "Cannot find world info.");1801 kWorldInfo.CacheResult(kResult);18021803 iBaseNumTiles = kWorldInfo.getGridWidth();1804 iBaseNumTiles *= kWorldInfo.getGridHeight();1805 }18061807 int iNumTilesOnThisMap = GC.getMap().numPlots();18081809 int iScoreMod = 100 * iBaseNumTiles / iNumTilesOnThisMap;18101811 // If we're giving a bonus to score, reduce the value, so that one pop isn't worth 30 points or something crazy on really small maps1812 if(iScoreMod > 100)1813 {1814 iScoreMod -= 100;1815 iScoreMod /= 3;1816 iScoreMod += 100;1817 }18181819 m_iMapScoreMod = iScoreMod;1820}