Hooks
static bool BeforeCvGame_setBestLandUnit(CvGame* self, UnitTypes eNewValue);static void AfterCvGame_setBestLandUnit(CvGame* self, UnitTypes eNewValue);static void ReplaceCvGame_setBestLandUnit(void (*original)(CvGame*, UnitTypes), CvGame* self, UnitTypes eNewValue);CivRegisterBefore<CivHooks::CvGame_setBestLandUnit>(host, &BeforeCvGame_setBestLandUnit);CivRegisterAfter<CivHooks::CvGame_setBestLandUnit>(host, &AfterCvGame_setBestLandUnit);CivRegisterReplace<CivHooks::CvGame_setBestLandUnit>(host, &ReplaceCvGame_setBestLandUnit);