CvGame::isHotSeat() const
- Defined in
- CvGame.cpp, line 5556
- Class
- CvGame
- Hook name
CivHooks::CvGame_isHotSeat
Hooks
static bool BeforeCvGame_isHotSeat(const CvGame* self, bool& result);static void AfterCvGame_isHotSeat(const CvGame* self, bool& result);static bool ReplaceCvGame_isHotSeat(bool (*original)(const CvGame*), const CvGame* self);CivRegisterBefore<CivHooks::CvGame_isHotSeat>(host, &BeforeCvGame_isHotSeat);CivRegisterAfter<CivHooks::CvGame_isHotSeat>(host, &AfterCvGame_isHotSeat);CivRegisterReplace<CivHooks::CvGame_isHotSeat>(host, &ReplaceCvGame_isHotSeat);
Code
5556bool CvGame::isHotSeat() const5557{5558 return CvPreGame::isHotSeat();5559}
Calls
Called by
- CvDllGame::IsHotSeat() const
- CvDllGameAsynch::IsHotSeat() const
- CvGame::CheckPlayerTurnDeactivate()
- CvGame::canDoControl(ControlTypes)
- CvGame::doTurn()
- CvGame::init(HandicapTypes)
- CvGame::isGameMultiPlayer() const
- CvGame::saveReplay()
- CvGame::setActivePlayer(PlayerTypes, bool, bool)
- CvGame::updateTestEndTurn()
- CvGame::updateTimers()
- CvPlayer::doTurn()
- CvPlayer::isTurnDone() const
- CvPlayer::setTurnActive(bool, bool)
- CvLuaGame::lIsHotSeat(lua_State *)