Hooks
static bool BeforeCvGame_TurnTimerSync(CvGame* self, float fCurTurnTime, float fTurnStartTime);static void AfterCvGame_TurnTimerSync(CvGame* self, float fCurTurnTime, float fTurnStartTime);static void ReplaceCvGame_TurnTimerSync(void (*original)(CvGame*, float, float), CvGame* self, float fCurTurnTime, float fTurnStartTime);CivRegisterBefore<CivHooks::CvGame_TurnTimerSync>(host, &BeforeCvGame_TurnTimerSync);CivRegisterAfter<CivHooks::CvGame_TurnTimerSync>(host, &AfterCvGame_TurnTimerSync);CivRegisterReplace<CivHooks::CvGame_TurnTimerSync>(host, &ReplaceCvGame_TurnTimerSync);