Hooks
static bool BeforeCvGame_SetLastTurnAICivsProcessed(CvGame* self);static void AfterCvGame_SetLastTurnAICivsProcessed(CvGame* self);static void ReplaceCvGame_SetLastTurnAICivsProcessed(void (*original)(CvGame*), CvGame* self);CivRegisterBefore<CivHooks::CvGame_SetLastTurnAICivsProcessed>(host, &BeforeCvGame_SetLastTurnAICivsProcessed);CivRegisterAfter<CivHooks::CvGame_SetLastTurnAICivsProcessed>(host, &AfterCvGame_SetLastTurnAICivsProcessed);CivRegisterReplace<CivHooks::CvGame_SetLastTurnAICivsProcessed>(host, &ReplaceCvGame_SetLastTurnAICivsProcessed);