Hooks
static bool BeforeCvGame_GetCivilizationPlayer(const CvGame* self, CivilizationTypes iCivilizationType, int& result);static void AfterCvGame_GetCivilizationPlayer(const CvGame* self, CivilizationTypes iCivilizationType, int& result);static int ReplaceCvGame_GetCivilizationPlayer(int (*original)(const CvGame*, CivilizationTypes), const CvGame* self, CivilizationTypes iCivilizationType);CivRegisterBefore<CivHooks::CvGame_GetCivilizationPlayer>(host, &BeforeCvGame_GetCivilizationPlayer);CivRegisterAfter<CivHooks::CvGame_GetCivilizationPlayer>(host, &AfterCvGame_GetCivilizationPlayer);CivRegisterReplace<CivHooks::CvGame_GetCivilizationPlayer>(host, &ReplaceCvGame_GetCivilizationPlayer);