CvPlayerEspionage::GetCityWithSpy(uint)
- Defined in
- CvEspionageClasses.cpp, line 1313
- Class
- CvPlayerEspionage
- Hook name
CivHooks::CvPlayerEspionage_GetCityWithSpy
Hooks
static bool BeforeCvPlayerEspionage_GetCityWithSpy(CvPlayerEspionage* self, uint uiSpyIndex, CvCity*& result);static void AfterCvPlayerEspionage_GetCityWithSpy(CvPlayerEspionage* self, uint uiSpyIndex, CvCity*& result);static CvCity* ReplaceCvPlayerEspionage_GetCityWithSpy(CvCity* (*original)(CvPlayerEspionage*, uint), CvPlayerEspionage* self, uint uiSpyIndex);CivRegisterBefore<CivHooks::CvPlayerEspionage_GetCityWithSpy>(host, &BeforeCvPlayerEspionage_GetCityWithSpy);CivRegisterAfter<CivHooks::CvPlayerEspionage_GetCityWithSpy>(host, &AfterCvPlayerEspionage_GetCityWithSpy);CivRegisterReplace<CivHooks::CvPlayerEspionage_GetCityWithSpy>(host, &ReplaceCvPlayerEspionage_GetCityWithSpy);
Code
1313CvCity* CvPlayerEspionage::GetCityWithSpy(uint uiSpyIndex)1314{1315 CvAssertMsg(uiSpyIndex < m_aSpyList.size(), "uiSpyIndex is out of bounds");1316 if(uiSpyIndex >= m_aSpyList.size())1317 {1318 return false;1319 }13201321 if(m_aSpyList[uiSpyIndex].m_iCityX == -1 && m_aSpyList[uiSpyIndex].m_iCityY == -1)1322 {1323 return NULL;1324 }13251326 CvPlot* pCityPlot = GC.getMap().plot(m_aSpyList[uiSpyIndex].m_iCityX, m_aSpyList[uiSpyIndex].m_iCityY);1327 CvAssertMsg(pCityPlot, "pCityPlot is null. This should have been caught above");1328 CvCity* pCity = NULL;1329 if(pCityPlot)1330 {1331 pCity = pCityPlot->getPlotCity();1332 CvAssertMsg(pCity, "Spy is pointing to empty city, what's up with that");1333 }13341335 return pCity;1336}
Calls
BaseVector::operator[]BaseVector::size- CvGlobals::getMap()
- CvMap::plot(int, int) const
- CvPlot::getPlotCity() const
Called by
- CvEspionageAI::AttemptCoups()
- CvEspionageAI::DoTurn()
- CvEspionageAI::EvaluateDefensiveSpies()
- CvEspionageAI::EvaluateSpiesAssignedToTargetPlayer(PlayerTypes)
- CvEspionageAI::EvaluateUnassignedSpies()
- CvPlayerEspionage::AttemptCoup(uint)
- CvPlayerEspionage::CanStageCoup(uint)
- CvPlayerEspionage::GetCoupChanceOfSuccess(uint)
- CvPlayerEspionage::GetPercentOfStateComplete(uint)
- CvPlayerEspionage::GetTurnsUntilStateComplete(uint)
- CvPlayerEspionage::HasEstablishedSurveillance(uint)
- CvPlayerEspionage::MoveSpyTo(CvCity *, uint, bool)
- CvPlayerEspionage::UpdateSpies()