CvEspionageAI::EvaluateUnassignedSpies()
- Defined in
- CvEspionageClasses.cpp, line 5995
- Class
- CvEspionageAI
- Hook name
CivHooks::CvEspionageAI_EvaluateUnassignedSpies
Hooks
static bool BeforeCvEspionageAI_EvaluateUnassignedSpies(CvEspionageAI* self);static void AfterCvEspionageAI_EvaluateUnassignedSpies(CvEspionageAI* self);static void ReplaceCvEspionageAI_EvaluateUnassignedSpies(void (*original)(CvEspionageAI*), CvEspionageAI* self);CivRegisterBefore<CivHooks::CvEspionageAI_EvaluateUnassignedSpies>(host, &BeforeCvEspionageAI_EvaluateUnassignedSpies);CivRegisterAfter<CivHooks::CvEspionageAI_EvaluateUnassignedSpies>(host, &AfterCvEspionageAI_EvaluateUnassignedSpies);CivRegisterReplace<CivHooks::CvEspionageAI_EvaluateUnassignedSpies>(host, &ReplaceCvEspionageAI_EvaluateUnassignedSpies);
Code
5994// does not move the spies, only flags them to be moved5995void CvEspionageAI::EvaluateUnassignedSpies(void)5996{5997 CvPlayerEspionage* pEspionage = m_pPlayer->GetEspionage();5998 for (uint ui = 0; ui < pEspionage->m_aSpyList.size(); ui++)5999 {6000 CvEspionageSpy* pSpy = &(pEspionage->m_aSpyList[ui]);6001 // don't process dead spies6002#if defined(MOD_API_ESPIONAGE)6003 if (pSpy->m_eSpyState == SPY_STATE_DEAD || pSpy->m_eSpyState == SPY_STATE_TERMINATED)6004#else6005 if (pSpy->m_eSpyState == SPY_STATE_DEAD)6006#endif6007 {6008 continue;6009 }60106011 CvCity* pCity = pEspionage->GetCityWithSpy(ui);6012 if (!pCity)6013 {6014 pSpy->m_bEvaluateReassignment = true;6015 if(GC.getLogging())6016 {6017 CvString strMsg;6018 strMsg.Format("Re-eval: unassigned spy, %d,", ui);6019#if defined(MOD_BUGFIX_SPY_NAMES)6020 strMsg += GetLocalizedText(pSpy->GetSpyName(m_pPlayer));6021#else6022 strMsg += GetLocalizedText(m_pPlayer->getCivilizationInfo().getSpyNames(pSpy->m_iName));6023#endif6024 pEspionage->LogEspionageMsg(strMsg);6025 }6026 }6027 }6028}
Calls
BaseVector::operator[]BaseVector::size- CvEspionageSpy::GetSpyName(CvPlayer *)
- CvGlobals::getLogging()
- CvPlayer::GetEspionage() const
- CvPlayerEspionage::GetCityWithSpy(uint)
- CvPlayerEspionage::LogEspionageMsg(CvString &)
CvString::CvStringCvString::Format- GetLocalizedText(const char *)
std::basic_string::operator+=