Hooks
static bool BeforeCvDllGameContext_GetNumAIPlayableCivilizationInfos(CvDllGameContext* self, int& result);static void AfterCvDllGameContext_GetNumAIPlayableCivilizationInfos(CvDllGameContext* self, int& result);static int ReplaceCvDllGameContext_GetNumAIPlayableCivilizationInfos(int (*original)(CvDllGameContext*), CvDllGameContext* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNumAIPlayableCivilizationInfos::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameContext_GetNumAIPlayableCivilizationInfos);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNumAIPlayableCivilizationInfos::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameContext_GetNumAIPlayableCivilizationInfos);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameContext_GetNumAIPlayableCivilizationInfos::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameContext_GetNumAIPlayableCivilizationInfos);