Hooks
static bool BeforeCvDiplomacyAI_WasResurrectedBy(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_WasResurrectedBy(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_WasResurrectedBy(bool (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_WasResurrectedBy>(host, &BeforeCvDiplomacyAI_WasResurrectedBy);CivRegisterAfter<CivHooks::CvDiplomacyAI_WasResurrectedBy>(host, &AfterCvDiplomacyAI_WasResurrectedBy);CivRegisterReplace<CivHooks::CvDiplomacyAI_WasResurrectedBy>(host, &ReplaceCvDiplomacyAI_WasResurrectedBy);