Hooks
static bool BeforeCvDiplomacyAI_GetResurrectedScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetResurrectedScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetResurrectedScore(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetResurrectedScore>(host, &BeforeCvDiplomacyAI_GetResurrectedScore);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetResurrectedScore>(host, &AfterCvDiplomacyAI_GetResurrectedScore);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetResurrectedScore>(host, &ReplaceCvDiplomacyAI_GetResurrectedScore);