Hooks
static bool BeforeCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor(int (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor>(host, &BeforeCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor>(host, &AfterCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor>(host, &ReplaceCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor);