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CvDiplomacyAI::GetTurnsSincePlayerKilledProtectedMinor(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 9985
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor

Hooks

static bool BeforeCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor(const CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor(int (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor>(host, &BeforeCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor>(host, &AfterCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor>(host, &ReplaceCvDiplomacyAI_GetTurnsSincePlayerKilledProtectedMinor);

Code

9984/// How many turns has it been since ePlayer Killed a Minor we were protecting?9985int CvDiplomacyAI::GetTurnsSincePlayerKilledProtectedMinor(PlayerTypes ePlayer) const9986{9987	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");9988	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");99899990	if(GetOtherPlayerProtectedMinorKilled(ePlayer) == NO_PLAYER)9991		return -1;99929993	return m_paiOtherPlayerTurnsSinceKilledProtectedMinor[ePlayer];9994}

Calls

Called by