Hooks
static bool BeforeCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor>(host, &BeforeCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor>(host, &AfterCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor>(host, &ReplaceCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor);