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CvDiplomacyAI::ChangeOtherPlayerTurnsSinceKilledProtectedMinor(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 10006
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor

Hooks

static bool BeforeCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor>(host, &BeforeCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor>(host, &AfterCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor>(host, &ReplaceCvDiplomacyAI_ChangeOtherPlayerTurnsSinceKilledProtectedMinor);

Code

10005/// Changes when the last time ePlayer Killed a Minor we were protecting was10006void CvDiplomacyAI::ChangeOtherPlayerTurnsSinceKilledProtectedMinor(PlayerTypes ePlayer, int iChange)10007{10008	SetOtherPlayerTurnsSinceKilledProtectedMinor(ePlayer, GetTurnsSincePlayerKilledProtectedMinor(ePlayer) + iChange);10009}

Calls

Called by