CvDiplomacyAI::DoUpdateWonderDisputeLevels()
- Defined in
- CvDiplomacyAI.cpp, line 8843
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_DoUpdateWonderDisputeLevels
Hooks
static bool BeforeCvDiplomacyAI_DoUpdateWonderDisputeLevels(CvDiplomacyAI* self);static void AfterCvDiplomacyAI_DoUpdateWonderDisputeLevels(CvDiplomacyAI* self);static void ReplaceCvDiplomacyAI_DoUpdateWonderDisputeLevels(void (*original)(CvDiplomacyAI*), CvDiplomacyAI* self);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoUpdateWonderDisputeLevels>(host, &BeforeCvDiplomacyAI_DoUpdateWonderDisputeLevels);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoUpdateWonderDisputeLevels>(host, &AfterCvDiplomacyAI_DoUpdateWonderDisputeLevels);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoUpdateWonderDisputeLevels>(host, &ReplaceCvDiplomacyAI_DoUpdateWonderDisputeLevels);
Code
8842/// Updates what is our level of Dispute with a player is over Wonder8843void CvDiplomacyAI::DoUpdateWonderDisputeLevels()8844{8845 PlayerTypes ePlayer;88468847 DisputeLevelTypes eDisputeLevel;88488849 int iWonderDisputeWeight;88508851 // Loop through all (known) Players8852 for(int iPlayerLoop = 0; iPlayerLoop < MAX_CIV_PLAYERS; iPlayerLoop++)8853 {8854 ePlayer = (PlayerTypes) iPlayerLoop;88558856 if(IsPlayerValid(ePlayer))8857 {8858 eDisputeLevel = DISPUTE_LEVEL_NONE;88598860 iWonderDisputeWeight = GetNumWondersBeatenTo(ePlayer);88618862 // Add weight for Player's competitiveness (0 - 10)8863 iWonderDisputeWeight *= GetWonderCompetitiveness();88648865 // Now See what our new Dispute Level should be8866 if(iWonderDisputeWeight >= /*10*/ GC.getWONDER_DISPUTE_FIERCE_THRESHOLD())8867 eDisputeLevel = DISPUTE_LEVEL_FIERCE;8868 else if(iWonderDisputeWeight >= /*7*/ GC.getWONDER_DISPUTE_STRONG_THRESHOLD())8869 eDisputeLevel = DISPUTE_LEVEL_STRONG;8870 else if(iWonderDisputeWeight >= /*5*/ GC.getWONDER_DISPUTE_WEAK_THRESHOLD())8871 eDisputeLevel = DISPUTE_LEVEL_WEAK;88728873 // Actually set the Level8874 SetWonderDisputeLevel(ePlayer, eDisputeLevel);8875 }8876 }8877}
Calls
- CvDiplomacyAI::GetNumWondersBeatenTo(PlayerTypes) const
- CvDiplomacyAI::GetWonderCompetitiveness() const
- CvDiplomacyAI::IsPlayerValid(PlayerTypes, bool)
- CvDiplomacyAI::SetWonderDisputeLevel(PlayerTypes, DisputeLevelTypes)
- CvGlobals::getWONDER_DISPUTE_FIERCE_THRESHOLD()
- CvGlobals::getWONDER_DISPUTE_STRONG_THRESHOLD()
- CvGlobals::getWONDER_DISPUTE_WEAK_THRESHOLD()