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CvDiplomacyAI::SetWonderDisputeLevel(PlayerTypes, DisputeLevelTypes)

Defined in
CvDiplomacyAI.cpp, line 8833
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetWonderDisputeLevel

Hooks

static bool BeforeCvDiplomacyAI_SetWonderDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetWonderDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetWonderDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetWonderDisputeLevel>(host, &BeforeCvDiplomacyAI_SetWonderDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetWonderDisputeLevel>(host, &AfterCvDiplomacyAI_SetWonderDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetWonderDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetWonderDisputeLevel);

Code

8832/// Sets what is our level of Dispute with a player is over Wonder8833void CvDiplomacyAI::SetWonderDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)8834{8835	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8836	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8837	CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8838	CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8839	m_paePlayerWonderDisputeLevel[ePlayer] = eDisputeLevel;8840}

Called by