CvDiplomacyAI::SetWonderDisputeLevel(PlayerTypes, DisputeLevelTypes)
- Defined in
- CvDiplomacyAI.cpp, line 8833
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_SetWonderDisputeLevel
Hooks
static bool BeforeCvDiplomacyAI_SetWonderDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void AfterCvDiplomacyAI_SetWonderDisputeLevel(CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);static void ReplaceCvDiplomacyAI_SetWonderDisputeLevel(void (*original)(CvDiplomacyAI*, PlayerTypes, DisputeLevelTypes), CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetWonderDisputeLevel>(host, &BeforeCvDiplomacyAI_SetWonderDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetWonderDisputeLevel>(host, &AfterCvDiplomacyAI_SetWonderDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetWonderDisputeLevel>(host, &ReplaceCvDiplomacyAI_SetWonderDisputeLevel);
Code
8832/// Sets what is our level of Dispute with a player is over Wonder8833void CvDiplomacyAI::SetWonderDisputeLevel(PlayerTypes ePlayer, DisputeLevelTypes eDisputeLevel)8834{8835 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8836 CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8837 CvAssertMsg(eDisputeLevel >= 0, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8838 CvAssertMsg(eDisputeLevel < NUM_DISPUTE_LEVELS, "DIPLOMACY_AI: Invalid DisputeLevelType. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8839 m_paePlayerWonderDisputeLevel[ePlayer] = eDisputeLevel;8840}