Hooks
static bool BeforeCvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal>(host, &BeforeCvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal>(host, &AfterCvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal>(host, &ReplaceCvDiplomacyAI_ChangeTurnsSinceWeLikedTheirProposal);