Hooks
static bool BeforeCvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal>(host, &BeforeCvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal>(host, &AfterCvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal>(host, &ReplaceCvDiplomacyAI_GetTurnsSinceWeLikedTheirProposal);