Hooks
static bool BeforeCvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal>(host, &BeforeCvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal>(host, &AfterCvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal>(host, &ReplaceCvDiplomacyAI_SetTurnsSinceWeLikedTheirProposal);