Hooks
static bool BeforeCvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void AfterCvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);static void ReplaceCvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iChange);CivRegisterBefore<CivHooks::CvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal>(host, &BeforeCvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal>(host, &AfterCvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal>(host, &ReplaceCvDiplomacyAI_ChangeTurnsSinceWeDislikedTheirProposal);