Hooks
static bool BeforeCvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void AfterCvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal(CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);static void ReplaceCvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal>(host, &BeforeCvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal>(host, &AfterCvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal>(host, &ReplaceCvDiplomacyAI_SetTurnsSinceWeDislikedTheirProposal);