CvArmyAI::IsAllOceanGoing()
- Defined in
- CvArmyAI.cpp, line 477
- Class
- CvArmyAI
- Hook name
CivHooks::CvArmyAI_IsAllOceanGoing
Hooks
static bool BeforeCvArmyAI_IsAllOceanGoing(CvArmyAI* self, bool& result);static void AfterCvArmyAI_IsAllOceanGoing(CvArmyAI* self, bool& result);static bool ReplaceCvArmyAI_IsAllOceanGoing(bool (*original)(CvArmyAI*), CvArmyAI* self);CivRegisterBefore<CivHooks::CvArmyAI_IsAllOceanGoing>(host, &BeforeCvArmyAI_IsAllOceanGoing);CivRegisterAfter<CivHooks::CvArmyAI_IsAllOceanGoing>(host, &AfterCvArmyAI_IsAllOceanGoing);CivRegisterReplace<CivHooks::CvArmyAI_IsAllOceanGoing>(host, &ReplaceCvArmyAI_IsAllOceanGoing);
Code
476/// Can all units in this army move on ocean?477bool CvArmyAI::IsAllOceanGoing()478{479 UnitHandle pUnit;480481 pUnit = GetFirstUnit();482 while(pUnit)483 {484 if(pUnit->getDomainType() != DOMAIN_SEA && !pUnit->IsHasEmbarkAbility())485 {486 return false;487 }488489 // If can move over ocean, not a coastal vessel490 if(pUnit->isTerrainImpassable(TERRAIN_OCEAN))491 {492 return false;493 }494495 pUnit = GetNextUnit();496 }497498 return true;499}
Calls
- CvArmyAI::GetFirstUnit()
- CvArmyAI::GetNextUnit()
- CvUnit::getDomainType() const
- CvUnit::IsHasEmbarkAbility() const
- CvUnit::isTerrainImpassable(TerrainTypes) const
FObjectHandle::FObjectHandleFObjectHandle::operator boolFObjectHandle::operator->FObjectHandle::operator=