CvArmyAI
- Declared in
- CvArmyAI.h, line 88
Functions
- AddUnit(int, int)
- AreAllInWater()
- CanTacticalAIInterruptUnit(int) const
- CvArmyAI() not a hook point
- DoDelayedDeath()
- DoTurn()
- GetArea() const
- GetArmyAIState() const
- GetCenterOfMass(DomainTypes)
- GetDomainType() const
- GetFirstUnit()
- GetFirstUnitID()
- GetFirstUnitInDomain(DomainTypes)
- GetFormationIndex() const
- GetFormationSlot(int) not a hook point
- GetFurthestUnitDistance(CvPlot *)
- GetGoalPlot() const
- GetGoalX() const
- GetGoalY() const
- GetID()
- GetMovementRate()
- GetNextUnit()
- GetNextUnitID()
- GetNumFormationEntries() const
- GetNumSlotsFilled() const
- GetOperationID() const not a hook point
- GetOwner() const not a hook point
- GetTeam() const
- GetTotalPower()
- GetTurnAtNextCheckpoint() const
- GetUnitsOfType(MultiunitPositionTypes) const
- GetX() const
- GetY() const
- Init(int, PlayerTypes, int)
- IsAllOceanGoing()
- Kill()
- Plot() const
- read(FDataStream &)
- RemoveUnit(int)
- Reset(int, PlayerTypes, int, bool)
- SetArmyAIState(ArmyAIState)
- SetDomainType(DomainTypes)
- SetEstimatedTurn(int, int)
- SetFormationIndex(int)
- SetGoalPlot(CvPlot *)
- SetGoalXY(int, int)
- SetID(int)
- SetX(int)
- SetXY(int, int)
- SetY(int)
- Uninit()
- UpdateCheckpointTurns()
- write(FDataStream &) const
- ~CvArmyAI() not a hook point