Bazaar developer reference

CvLuaTeam::lMakePeace(lua_State *)

Defined in
Lua/CvLuaTeam.cpp, line 321
Class
CvLuaTeam
Hook name
CivHooks::CvLuaTeam_lMakePeace

Hooks

static bool BeforeCvLuaTeam_lMakePeace(lua_State* L, int& result);static void AfterCvLuaTeam_lMakePeace(lua_State* L, int& result);static int ReplaceCvLuaTeam_lMakePeace(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lMakePeace>(host, &BeforeCvLuaTeam_lMakePeace);CivRegisterAfter<CivHooks::CvLuaTeam_lMakePeace>(host, &AfterCvLuaTeam_lMakePeace);CivRegisterReplace<CivHooks::CvLuaTeam_lMakePeace>(host, &ReplaceCvLuaTeam_lMakePeace);

Code

320//void makePeace(TeamTypes eTeam);321int CvLuaTeam::lMakePeace(lua_State* L)322{323#if defined(MOD_EVENTS_WAR_AND_PEACE)324	CvTeam* pkTeam = GetInstance(L);325	TeamTypes eOtherTeam = (TeamTypes)lua_tointeger(L, 2);326	const bool bBumpUnits = luaL_optbool(L, 3, true);327	const bool bSuppressNotification = luaL_optbool(L, 4, false);328	PlayerTypes eOriginatingPlayer = (PlayerTypes)luaL_optint(L, 5, -1);329330	pkTeam->makePeace(eOtherTeam, bBumpUnits, bSuppressNotification, eOriginatingPlayer);331	return 0;332#else333	return BasicLuaMethod(L, &CvTeam::makePeace);334#endif335}

Calls

Called by