Hooks
static bool BeforeCvLuaTeam_lIsUnitClassMaxedOut(lua_State* L, int& result);static void AfterCvLuaTeam_lIsUnitClassMaxedOut(lua_State* L, int& result);static int ReplaceCvLuaTeam_lIsUnitClassMaxedOut(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lIsUnitClassMaxedOut>(host, &BeforeCvLuaTeam_lIsUnitClassMaxedOut);CivRegisterAfter<CivHooks::CvLuaTeam_lIsUnitClassMaxedOut>(host, &AfterCvLuaTeam_lIsUnitClassMaxedOut);CivRegisterReplace<CivHooks::CvLuaTeam_lIsUnitClassMaxedOut>(host, &ReplaceCvLuaTeam_lIsUnitClassMaxedOut);