CvLuaTeam::lIsHasTech(lua_State *)
- Defined in
- Lua/CvLuaTeam.cpp, line 1252
- Class
- CvLuaTeam
- Hook name
CivHooks::CvLuaTeam_lIsHasTech
Hooks
static bool BeforeCvLuaTeam_lIsHasTech(lua_State* L, int& result);static void AfterCvLuaTeam_lIsHasTech(lua_State* L, int& result);static int ReplaceCvLuaTeam_lIsHasTech(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lIsHasTech>(host, &BeforeCvLuaTeam_lIsHasTech);CivRegisterAfter<CivHooks::CvLuaTeam_lIsHasTech>(host, &AfterCvLuaTeam_lIsHasTech);CivRegisterReplace<CivHooks::CvLuaTeam_lIsHasTech>(host, &ReplaceCvLuaTeam_lIsHasTech);
Code
1251//bool IsHasTech(TechTypes eIndex);1252int CvLuaTeam::lIsHasTech(lua_State* L)1253{1254 CvTeam* pkTeam = GetInstance(L);1255 const TechTypes eTech = (TechTypes)lua_tointeger(L, 2);12561257 lua_pushboolean(L, pkTeam->GetTeamTechs()->HasTech(eTech));1258 return 1;1259}
Calls
CvLuaScopedInstance::GetInstance- CvTeam::GetTeamTechs() const
- CvTeamTechs::HasTech(TechTypes) const
lua_pushbooleanlua_tointeger