CvLuaTeam::lIsEverAlive(lua_State *)
- Defined in
- Lua/CvLuaTeam.cpp, line 603
- Class
- CvLuaTeam
- Hook name
CivHooks::CvLuaTeam_lIsEverAlive
Hooks
static bool BeforeCvLuaTeam_lIsEverAlive(lua_State* L, int& result);static void AfterCvLuaTeam_lIsEverAlive(lua_State* L, int& result);static int ReplaceCvLuaTeam_lIsEverAlive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lIsEverAlive>(host, &BeforeCvLuaTeam_lIsEverAlive);CivRegisterAfter<CivHooks::CvLuaTeam_lIsEverAlive>(host, &AfterCvLuaTeam_lIsEverAlive);CivRegisterReplace<CivHooks::CvLuaTeam_lIsEverAlive>(host, &ReplaceCvLuaTeam_lIsEverAlive);
Code
602//bool isEverAlive();603int CvLuaTeam::lIsEverAlive(lua_State* L)604{605 return BasicLuaMethod(L, &CvTeam::isEverAlive);606}
Calls
CvLuaMethodWrapper::BasicLuaMethod- CvTeam::isEverAlive() const