Hooks
static bool BeforeCvLuaTeam_lIsBuildingClassMaxedOut(lua_State* L, int& result);static void AfterCvLuaTeam_lIsBuildingClassMaxedOut(lua_State* L, int& result);static int ReplaceCvLuaTeam_lIsBuildingClassMaxedOut(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lIsBuildingClassMaxedOut>(host, &BeforeCvLuaTeam_lIsBuildingClassMaxedOut);CivRegisterAfter<CivHooks::CvLuaTeam_lIsBuildingClassMaxedOut>(host, &AfterCvLuaTeam_lIsBuildingClassMaxedOut);CivRegisterReplace<CivHooks::CvLuaTeam_lIsBuildingClassMaxedOut>(host, &ReplaceCvLuaTeam_lIsBuildingClassMaxedOut);