Hooks
static bool BeforeCvLuaTeam_lGetVictoryDelay(lua_State* L, int& result);static void AfterCvLuaTeam_lGetVictoryDelay(lua_State* L, int& result);static int ReplaceCvLuaTeam_lGetVictoryDelay(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lGetVictoryDelay>(host, &BeforeCvLuaTeam_lGetVictoryDelay);CivRegisterAfter<CivHooks::CvLuaTeam_lGetVictoryDelay>(host, &AfterCvLuaTeam_lGetVictoryDelay);CivRegisterReplace<CivHooks::CvLuaTeam_lGetVictoryDelay>(host, &ReplaceCvLuaTeam_lGetVictoryDelay);