Hooks
static bool BeforeCvLuaTeam_lGetNumTurnsLockedIntoWar(lua_State* L, int& result);static void AfterCvLuaTeam_lGetNumTurnsLockedIntoWar(lua_State* L, int& result);static int ReplaceCvLuaTeam_lGetNumTurnsLockedIntoWar(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaTeam_lGetNumTurnsLockedIntoWar>(host, &BeforeCvLuaTeam_lGetNumTurnsLockedIntoWar);CivRegisterAfter<CivHooks::CvLuaTeam_lGetNumTurnsLockedIntoWar>(host, &AfterCvLuaTeam_lGetNumTurnsLockedIntoWar);CivRegisterReplace<CivHooks::CvLuaTeam_lGetNumTurnsLockedIntoWar>(host, &ReplaceCvLuaTeam_lGetNumTurnsLockedIntoWar);